@startuml
sprite $adb [48x48/16] {
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}


!define MATERIAL_ADB(_alias) ENTITY(rectangle,black,adb,_alias,MATERIAL ADB)
!define MATERIAL_ADB(_alias, _label) ENTITY(rectangle,black,adb,_label, _alias,MATERIAL ADB)
!define MATERIAL_ADB(_alias, _label, _shape) ENTITY(_shape,black,adb,_label, _alias,MATERIAL ADB)
!define MATERIAL_ADB(_alias, _label, _shape, _color) ENTITY(_shape,_color,adb,_label, _alias,MATERIAL ADB)
skinparam folderBackgroundColor<<MATERIAL ADB>> White
@enduml